

The only difference between these two results was the use or absence of -i deploy in the command. For testing purposes, I only tried installing Maya and simply commented out the not applicable license settings.ĭespite using this file however, every attempt to install our standalone license per Autodesk instructions resulted in either immediate failure or a successful install without our standalone license being registered. From what I gathered from the instructions, below is the final deployment file I created (where XXX-ABCDEFGH would be your unique license).

This template is located in Install Maya 2020.app/Contents/Helper/manifest/deployment_maya.xml. However, Autodesk added a deployment_maya.xml template apparently in an effort to make things easier (oh, the irony). If you have dealt with Maya deployments in the past where every year is different, the 2020 version follows this trend. How to create an Autodesk Maya 2020 network deployment.Silent Installation in command line fails for Maya 2020.Silent installation for selected products.Installing Maya 2020 for Mac as a deployment silently via command line.Autodesk does have a number of articles for how to do this silently, however I was initially very unsuccessful. Licensed Silent Installīefore dealing with the recipe (originally I had created the recipe first), I wanted to deal with the challenge of how to actually get a successful licensed deployment. munki recipe that imports a DMG with an app inside but which ultimately removes the normally created installs array and instead creates an artificial package receipts array! As an education institution, we have a standalone license, so while this post does not address network licensing it may still prove helpful.

In this second part, my focus is on Autodesk Maya, which has long been a challenge for admins. munki recipe for importing macOS installers into a munki_repo with the necessary settings to complete an erase and install. _GLOBAL_sub_I_utilFileSystem.cpp in a previous post, I discussed how I created a. "boost::system::generic_category()", referenced from: PxrInternal_v0_20_pxrReserved_::UsdMayaUtilFileSystem::resolveRelativePathWithinMayaContext(Autodesk::Maya::OpenMaya20200000::MObject const&, std::_1::basic_string, std::_1::allocator > const&) in "boost::system::system_category()", referenced from: Undefined symbols for architecture x86_64:
